Charles Mayne



Charles Mayne, level 3 Human, Cleric Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES Str 12, Con 10, Dex 12, Int 8, Wis 18, Cha 16.

STARTING ABILITY SCORES Str 12, Con 10, Dex 12, Int 8, Wis 16, Cha 16.

AC: 18 Fort: 14 Reflex: 14 Will: 19 HP: 45 Surges: 7 Surge Value: 11

TRAINED SKILLS Arcana +5, Religion +5, Diplomacy +9, Insight +10, Heal +10

UNTRAINED SKILLS Acrobatics +1, Bluff +4, Dungeoneering +5, Endurance +1, History, Intimidate +4, Nature +5, Perception +5, Stealth +1, Streetwise +4, Thievery +1, Athletics +1

FEATS Cleric: Ritual Caster Human: Implement Expertise (holy symbol) Level 1: Toughness Level 2: Healer's Implement

POWERS Bonus At-Will Power: Astral Seal Channel Divinity: Turn Undead Cleric at-will 1: Lance of Faith Cleric at-will 1: Sacred Flame Cleric encounter 1: Divine Glow Cleric daily 1: Cascade of Light Cleric utility 2: Shield of Faith Cleric encounter 3: Daunting Light

ITEMS Ritual Book, Symbol of Divine Reach +1, Dwarven Chainmail +1, Cloak of Distortion +1, Adventurer's Kit RITUALSGentle Repose, Create Holy Water

Adventure Log

Play Notes

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